Event Square Wizard

Event Squares can be used for a variety of purposes, such as displaying story information, npc interaction (conversations, trading, recruiting), quests, and more. Events have some initial properties, along with a list of Choices.

Direction Party Must Face To Trigger

Initial Picture Initial Sound Initial Message Choice List Text Color and Alignment

Choices

Choices are used to provide interaction with the event. They are displayed as buttons in the game (if they are visible and are not set to Auto-Trigger). Each Choice is made up of a collection of Actions (described later below).

Choice Name

Choice Visible Auto-Trigger Actions List The rest of the fields determine when a Choice button should be displayed (or when an Auto-Trigger Choice should trigger). All specified requirements must be met.

Item Required

Skill Required Requires Monsters Dead or Alive

Actions

Actions are used to build Choices. It is the Actions that actually do something to the dungeon or party. Actions can be reusable or not depending on the specified value of the Number of Reuses field: use -1 for unlimited uses of the action, or specify a specific number of reuses. Note that these are REuses, i.e., uses beyond the first.

The following Actions are available:

End Event Toggle, Activate, or Deactivate Character Joins Receive Item Healing Change Text Change Picture Play Sound Set Choice Visible Set Choice Invisible Learn Ability Question Change Text Color Change Text Align Change Picture Align Receive Experience End Choice


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